A collection of various projects, both professional and personal in no particular order

  • Antonio Covelo - BioLume

    WINNER - Epic MegaJam 2025 - BioLume

    Second Place winner on the RTX Category

    My second Epic MegaJam - An attempt to make use of NVIDIA’s RTX branch of Unreal Engine to use RTX DI in my project and make use of many dynamic lights in the project. This translated in a second-place winner for the category which I’m very proud of.

  • Antonio Covelo - Material Painter

    Material Painter

    A system I wrote for Unreal Engine that allows us to “paint” on shaders and change the way these shaders look directly in textures. Removing the legacy use of decals the platform had which was causing several headaches.

  • Antonio Covelo Raymarched Liquid

    Raymarched Liquid VS Screen Space Fluid Rendering

    During lockdown, I tried replicating the liquid shader in Half Life Alyx. I ended up doing some ray marching shading that was pretty fun!

    Some time later, I came across Nvidia’s Screen Space Fluid rendering paper that got me interested in trying that instead… These are the results!

  • Antonio Covelo GLTF Hierarchical Export

    Houdini GLTF Hierarchical Export

    This is now obsolete as of Houdini 21. Before this, SideFX’s GLTF Exporters for Skeletal Meshes didn’t respect hierarchies so I had to make my own to satisfy that purpose.

  • Vertex Animation Texture

    A classic shader effect. Simulating a deforming mesh by animating the vertices using textures.

  • Antonio Covelo - Maya Pong

    Maya Pong

    The result of a “Coding Challenge” we had at work with the theme “Use something the way it was NOT intended to”.

    So I decided to make a working interactive game of Pong using Autodesk Maya’s interface.

  • Antonio Covelo Game Of Life

    Game Of Life

    A ThreeJS browser-based project which was the result of a “Coding Challenge” at work.

    Essentially to recreate Conwall’s Game Of Life in whatever form we liked. So I chose to do it in ThreeJS because I hadn’t used that library in a little while.

  • Antonio Covelo A Story That Never Ends

    A Story That Never Ends

    A personal project inspired in Michel Ende’s NeverEnding Story.

    I wanted to find out if I could make use of the current state of AI to generate a story consinuosly, forever. Narrate it, Add subtitles, video and stream it live on Youtube for eternity (or until I shut it down temporarily because my electricity bill was going off the roof…)

  • Antonio Covelo - Omniverse Marbleous Machine

    WINNER - Omniverse Marbleous Machine

    My winning submission to NVIDIA’s second Omniverse Competition.

    I used Houdini to combine objects in a such a way that when simulated, physics would move a big number of marbles around timed to hit certain spots at specific times to simulate the fact that music is being played from this machine.

  • Omniverse Procedural Shadow Study

    Omniverse Procedural Shadow Study

    My submission to NVIDIA’s Omniverse Competition.

    I used Houdini to procedurally place objects in a seemly random order, in order to cast a specific shadow silhouette when rendered in Omniverse.

  • Antonio Covelo - Polchinski's Paradox

    Epic Mega Jam 2023

    My entry to my very first Game Jam. A time travel puzzle platformer.

  • Antonio Covelo VFX

    Film VFX

    Watch the Showreel I built circa 2018, included a selection of films I was part of as a VFX Technical Director